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Mass Effect Environment

A Mass Effect Environment, made for Teesside University 2nd year, 1st semester.

I'm a big fan of the Mass Effect series, and for our second year first assignment, we had to make a character, an asset and an environment. This is the Environment I made. It's a remake/redesign of the War Room from Mass Effect 3. I think it looks nice, though it could be better. I tried to give it the feeling of a modern naval CIC, with the darkness only illuminated by the lights and displays. I'm not sure I got that across, but at least it looks pretty Mass Effect-y.

Models created in 3DS Max, textured in Substance Painter, and imported into Unreal.

P.S. Those with good eyes will notice a secret written on the underside of the table?

1/7, from Unreal. The central projector. People would gather around this to see what the latest news is on the war.

1/7, from Unreal. The central projector. People would gather around this to see what the latest news is on the war.

2/7, from Unreal.

2/7, from Unreal.

3/7, from Unreal. The computers on the other side of the room.

3/7, from Unreal. The computers on the other side of the room.

4/7, from Unreal.

4/7, from Unreal.

5/7, from Unreal. Holograms, and a computer.

5/7, from Unreal. Holograms, and a computer.

6/7, from Unreal.

6/7, from Unreal.

7/7, from Unreal.

7/7, from Unreal.

Computer 2 in Marmoset Viewer.

Table in Marmoset Viewer.

Generator in Marmoset Viewer.

Projector in Marmoset Viewer.